This is a response to "Cataclysm Post Mortem -- Quest Design with Dave "Fargo" Kosak" found here.
He said the Main Goal going into Cataclysm but the community didnt feel that way. Due to misleading hype about the world shattering zones people expected a sweeping epic story and that barely happened.
They should of stuck to their plan of remaking some zones, updating others, and ignoring the rest. In the end the final product was very lackluster for its lack of focus relying on things such as bad CSI and Rambo jokes to try and carry it. They dont have a place in WoW and they fell flat to everyone I know beyond a faint chuckle.
He said the Main Goal going into Cataclysm but the community didnt feel that way. Due to misleading hype about the world shattering zones people expected a sweeping epic story and that barely happened.
They should of stuck to their plan of remaking some zones, updating others, and ignoring the rest. In the end the final product was very lackluster for its lack of focus relying on things such as bad CSI and Rambo jokes to try and carry it. They dont have a place in WoW and they fell flat to everyone I know beyond a faint chuckle.



