Showing posts with label theorycraft. Show all posts
Showing posts with label theorycraft. Show all posts

Wednesday, August 17, 2011

Threatless

This has me just babbling incoherently.
Nerfnow gave their twist on it,

Really I'm just speachless at this huge design change.  

Saturday, May 21, 2011

Of Mice and Stats 2

General
DPS Melee Yellow Hit Cap: 5%. The min needed for special moves (shown in yellow combat text) to not miss.
DPS Melee 2-H or 1-H Hit Cap at level 85: 8% requires 961 Hit rating / 841 for Draenei,
DPS Melee 2-Weapon Hit Cap: Each Spec that can DW has a talent that alters the amount needed.
DPS Melee Expertise Cap: 5% preventing dodges when behind the target.
Tank Expertise Cap: at level 85 is 26 Expertise – requires 781 Expertise rating. That would push dodge/parry completely off the table.

Spell Hit Cap: 17% will make you able to hit a level 88 boss with 0% misses.
Ranged Hit (Hunters): 961 hit rating (or 841 if you are Draenei)

Tanks: Your goal is to reach 102.4% avoidance (from dodge, block, parry) to push normal hits entirely off the roll when you are hit. This is not possible with current gear.

Of Mice and Stats 1

Ive tried to gather the best info I can find on stats and whats cool. Ill add specific notes as I go along. if you want to know more for your spec/class let me know and Ill do it sooner.
Some things can be hard to figure out.  Like where Stormwind went to.