Blizzard recently just started their Post Mortem of the Cataclysm expansion. For those who arent up on what the term means its something that happens after death in classical meaning or in modern use after some event. Theres sort of two kinds of Post Mortems. One that's hard numbers. X People Subscribed at the start, Y people quit in a month, Z people quit in 3 months, etc. The other is more of a mood and feel. You get to look at things less from a numbers viewpoint and more from how people involved felt. That's what we were given and its a really cool look at how their feeling about Cataclysm.
Well...kind of cool.
You see I have a few objections to the things they are saying about how Cataclysm worked. Some of them little Nits I'm furiously picking at cause their important to me and some of them OMGWTF protests that you do in fact need pants.
So I'll be going over my take on their Post Mortem for Quest Design, Dungeons and Raids, and Systems Overview. In the hope that maybie I can try and steer them away from following Sony's path ... though at least they had a better start than Sony.
Blizzard(then Silicon & Synapse)'s first product was much more functional.
Well...kind of cool.
You see I have a few objections to the things they are saying about how Cataclysm worked. Some of them little Nits I'm furiously picking at cause their important to me and some of them OMGWTF protests that you do in fact need pants.
<3 CAD |
Blizzard(then Silicon & Synapse)'s first product was much more functional.
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