DPS Melee Yellow Hit Cap: 5%. The min needed for special moves (shown in yellow combat text) to not miss.
DPS Melee 2-H or 1-H Hit Cap at level 85: 8% requires 961 Hit rating / 841 for Draenei,
DPS Melee 2-Weapon Hit Cap: Each Spec that can DW has a talent that alters the amount needed.
DPS Melee Expertise Cap: 5% preventing dodges when behind the target.
Tank Expertise Cap: at level 85 is 26 Expertise – requires 781 Expertise rating. That would push dodge/parry completely off the table.
Spell Hit Cap: 17% will make you able to hit a level 88 boss with 0% misses.
Ranged Hit (Hunters): 961 hit rating (or 841 if you are Draenei)
Tanks: Your goal is to reach 102.4% avoidance (from dodge, block, parry) to push normal hits entirely off the roll when you are hit. This is not possible with current gear.
| Sometimes gear is about looking good and sometimes its about thumping things. |
Stat weights
Ive kept them very general. I prefer to know that spirit is better than crit rather than that spirit is 1.5 better so 30 spirit is 45 crit when comparing. That gets a bit much even for me.
Classes
Death Knight
Blood
Mastery > Dodge = parry > Hit = Expertise > Crit = haste
Frost Dual Weild
Strength > Hit to Cap> Expertise to DPS Cap > Mastery > Crit >Haste
Frost 2-H
Strength > Hit to Cap> Expertise to DPS Cap > Haste > Mastery > Crit
Unholy
Strength > Hit to cap > Haste > Mastery > Expertise to melee cap > Crit
Druids
Balance
Intellect > Spellpower > Hit = spirit to spell hit Cap >Haste > Mastery > Crit
Feral – Bear
Agi >Mastery > Crit > Hit = Expertise > Haste
Feral – Cat
Agi >Mastery > Crit > Haste > Hit = Expertise to DPS cap
Restoration
Int > Spellpower > Spirit > mastery > Haste > Crit
Hunter
Marksman / Survival
Agi > Hit = 2 AP > Crit > Haste > Mastery
Beastmastery
Agi > Hit = 2 AP > Crit > Mastery > Haste
Mage
Arcane, Fire, Frost
Int > Hit to Cap > Spellpower > Haste = Crit > Mastery
Paladin
Protection
Mastery > Parry > Dodge > Armor > Expertise > Agility=Str
With 8% bonus spell hit only aim for 8% DPS melee hit cap.
Retribution
Str > Hit(to cap) > Expertise (to dps cap) > Haste=Mastery > Crit
Holy
Intellect > Spellpower > Haste > Spirit=Mastery > Crit
Priest
Shadow
Int > Spellpower > Haste > Crit = Mastery > Hit/Spirit
Note: You can no longer clip dots. Your pet inherits your melee hit rating, useful for mana/dps.
Holy and Disc
Int > Spellpower > Spirit > Crit = Mastery = Haste
Rogue
Note Spell hit is used for poisons. Hit needed with 3/3 Precision for: Yellow- 241, spell- 1127, White- 2523.
Assassination, Combat
Agi > YellowHit > Expertise > Haste > Spell Hit Cap > Mastery > Hit Cap 2-wep>Crit
Subtlety
Agi > YellowHit > Spell Hit > Mastery > Haste > Expertise > Crit > Hit Cap 2-wep
Shaman
Elemental
Spirit/Hit (to spell cap) > Intellect > Haste = Mastery > Crit > Spirit
Enhancement
Agility > Hit (to spell cap) > Expertise > Mastery > Crit > Haste > Hit > Intellect = Strength > Spell Power
Restoration
Intellect > Spellpower> Haste > Spirit > Crit > Mastery
Warlock
Affliction, Destruction
Int > Hit (to spell cap) > Haste > Crit > Mastery
Demonology
Int > Hit (to spell cap) > Mastery > Haste > Crit
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