Trying to gather the best info I can find on stats and whats cool.
Askmrrobot.com helps with 85 reforging and figuring out what gear you should shoot for.
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General notes
Block
Lowers incoming damage by a set amount, requires a shield.
General notes
Block
Lowers incoming damage by a set amount, requires a shield.
Crit Chance
The chance for a critical attack doing more damage.
The chance for a critical attack doing more damage.
Dodge
A chance the attack will entirely miss you.
Expertise
This stat prevents dodge and block.
This stat prevents dodge and block.
Haste
Increases casting/attack speed and some resource gain (like rogue energy). Haste cannot reduce the duration of the global cooldown below 1.0 second.
Increases casting/attack speed and some resource gain (like rogue energy). Haste cannot reduce the duration of the global cooldown below 1.0 second.
Hit Chance
Your chance to cast a spell, attack, etc and not have the mob dodge.
Your chance to cast a spell, attack, etc and not have the mob dodge.
Mastery
Each class and spec has a specific mastery power after 80. This boosts it by different amounts.
Each class and spec has a specific mastery power after 80. This boosts it by different amounts.
Parry
A chance the attack will do 1/2 damage and so will the next attack that hits.
A chance the attack will do 1/2 damage and so will the next attack that hits.
Penetration (Spells only)
Lowers the target's resistance to your spells.
Lowers the target's resistance to your spells.
Speed (Melee only)
Your attack speed after haste is applied of your autoattack.
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Your attack speed after haste is applied of your autoattack.
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Definitions
Cap
When there is no benefit to increasing the skill any longer.
When there is no benefit to increasing the skill any longer.
Diminishing Returns
When your points spent into a stat start to give you less benefit. Armor is a good example, eventually the you need a silly amount of armor to get more damage reduction.
When your points spent into a stat start to give you less benefit. Armor is a good example, eventually the you need a silly amount of armor to get more damage reduction.
Stat Weight
Comparing stats to each other. Think of it as the heavier stats being better so it tips the scales in their favor over the lighter ones. Just a way to speak about whats more useful
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Comparing stats to each other. Think of it as the heavier stats being better so it tips the scales in their favor over the lighter ones. Just a way to speak about whats more useful
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