Thursday, April 21, 2011

Of Mice and Stats Pt 1

Trying to gather the best info I can find on stats and whats cool. helps with 85 reforging and figuring out what gear you should shoot for.

General notes

Lowers incoming damage by a set amount, requires a shield.
Crit Chance
The chance for a critical attack doing more damage.

A chance the attack will entirely miss you.
This stat prevents dodge and block.
Increases casting/attack speed and some resource gain (like rogue energy). Haste cannot reduce the duration of the global cooldown below 1.0 second.
Hit Chance
Your chance to cast a spell, attack, etc and not have the mob dodge.

Each class and spec has a specific mastery power after 80. This boosts it by different amounts.
A chance the attack will do 1/2 damage and so will the next attack that hits.
Penetration (Spells only)
Lowers the target's resistance to your spells.
Speed (Melee only)
Your attack speed after haste is applied of your autoattack.

When there is no benefit to increasing the skill any longer.
Diminishing Returns
When your points spent into a stat start to give you less benefit. Armor is a good example, eventually the you need a silly amount of armor to get more damage reduction.
Stat Weight
Comparing stats to each other. Think of it as the heavier stats being better so it tips the scales in their favor over the lighter ones. Just a way to speak about whats more useful


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