I was working on what buffs to carry on my hunter and I decided to compare the dfeensive abilities of the tanking classes. Id always imagined them fitting together neatly and balanced.
The answer was more like this:
Paladin
Primary target of Crusaders Strike and HotR -10% physical damage
Judgements -20% speed melee and ranged.
Warrior
AoE tunderclap -20% attack/ranged speed
AoE -10% phys damage
Druid
1(2 glyph) targets- 20% speed melee and ranged.
AoE -10% phys damage
Death Knight
2 casts -10% physical
2 casts -20% speed melee and ranged
Paladins really end up with the short end of the stick defensive debuff wise unless I missed something. Death Knights being the next worst off taking 3 runes to get their disease spread out. Warriors seem like they have it the easiest overall.
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